AI Insights · Timothy · July 2022
Top 5 Apple Arcade Games Performance in El Salvador Q2 2022
Discover the performance of the top 5 Apple Arcade games in El Salvador during Q2 2022. Weekly downloads, revenue, and active users data reveal interesting trends.
In the second quarter of 2022, the top 5 Apple Arcade games in El Salvador showed varied performance metrics in terms of weekly downloads, revenue, and active users. Here's a detailed look at how these games fared.
Sonic Dash: Fun Endless Runner from SEGA saw a dynamic quarter with weekly downloads peaking at around 7.6K in mid-April and fluctuating to about 4.9K by the end of June. The game’s weekly revenue also showed an upward trajectory, reaching approximately $74 in early May and ending at $64 in the last week of June. Active users remained relatively stable, starting at 33.1K at the end of March and closing the quarter at 37.2K.
Hill Climb Racing by Fingersoft experienced notable activity with weekly downloads peaking at 11.7K in mid-June. Revenue saw a modest increase, starting at $23 in late March and reaching $35 by the end of June. The game maintained a strong user base, with active users climbing from 86.1K in late March to a high of 98.5K in mid-June.
Snake.io - Fun Online Snake from Kooapps had a steady quarter with weekly downloads peaking at around 5.7K in mid-June. Revenue fluctuated, hitting a high of $34 in mid-June and then tapering off. The active user count showed a gradual increase, starting at 22.1K in late March and reaching 25.9K by mid-June.
Asphalt 8: Airborne by Gameloft showed consistent performance with weekly downloads peaking at 2.6K in mid-June. Revenue peaked at $123 in early May and then stabilized around $89 by the end of June. The active user base saw a significant increase, from 4.9K at the end of March to 6.4K by mid-June.
Temple Run by Imangi Studios had a more stable quarter. Weekly downloads hovered around the 1K mark, with a slight peak at 1.4K in mid-April. Revenue remained steady, averaging around $21-$26 throughout the quarter. The game’s active user base saw a slight decline, starting at 6.2K in late March and ending at 5.3K in late June.
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